At the moment, we don't know that much as to what is in store for us from The Sims Social. So what we have done here at The Sims Social fan site is to gather all the information into one place:
- The Sims Social will run in 5 languages
- Usual features including, sim creation, building homes and relationships
- A mobile App will companion the game for gaming on the move
- Unpredictability and Creativity is the stand out draw to the game
- The world will be populated by player controlled sims from your friends list
- Social interactions will be consensual between players
- WooHooing will be a part in the game, however pregnancy isn't yet planned
- Free to play but premium items will be available
Some of the questions EA is still struggling to answer for The Sims Social include how they will build a synchronous gameplay experience that still supports asynchronous activity. For example, Karp (EA) wasn’t sure what would happen if we flirted with his character while he was not online — would we have to wait for him to log back in to accept our advances, or would the AI guess his character’s reaction for him? Would his character even appear in our game if he weren’t online at the time? While accepting my friend request allows our Sim to enter his Sim’s house, is there any way he could temporarily lock us out if, say, he were sick of us peeing on his lawn?